A team based shooter game developed by Stanion Studios

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Olivia Richman

Marketing Editor

San Francisco Strategy Guide

published : October 8, 2020

Welcome to San Francisco, where the top activities include strolling through Fisherman’s Wharf, taking a ride in the cable car system, and not getting sniped by other defenders!
Our first map available upon TideTurn’s release (Nov. 10!) is San Francisco, a vibrant and structure-heavy location the Atlantians have watched from the nearby oceans. Now, D.R.I. operatives and Abyssian Court defenders are clashing in San Francisco in an attempt to claim the world’s waters.

Map Layout //

San Francisco is a map all about the relationship between precise, calculating snipers and aggressive rushdown defenders looking to catch high ground sharpshooters off guard. Offensive and defensive teams will both need to make creative use of their movement and abilities to keep their positions unpredictable.

The main area of the map has two large buildings facing each other. Each acts as a teams’ home base, a courtyard in between. Defenders can either fight on the ground, submerging and swimming along freeform paths across the map, or leap across rooftops to create shorter — but riskier — paths while keeping an eye on the action below.
A trolley also travels the length of the city, allowing defenders to color and swim up for a ride across the map.
The center of the map has a shotgun that defenders can race towards. There are also sniper rifles at the back of each base. So now the choice is yours: Stay on the top of the buildings and snipe from above or dodge and weave your way to the shotgun, getting up close and personal with your opponents?

The main area of the map has two large buildings facing each other. Each acts as a teams’ home base, a courtyard in between. Defenders can either fight on the ground, submerging and swimming along freeform paths across the map, or leap across rooftops to create shorter — but riskier — paths while keeping an eye on the action below.
A trolley also travels the length of the city, allowing defenders to color and swim up for a ride across the map.
The center of the map has a shotgun that defenders can race towards. There are also sniper rifles at the back of each base. So now the choice is yours: Stay on the top of the buildings and snipe from above or dodge and weave your way to the shotgun, getting up close and personal with your opponents?

Hannui can close vertical gaps quickly, able to scale higher walls much faster than other defenders thanks to her aerial acrobatics. Athedina uses her stealth and mind games to swiftly approach enemy defenders, eliminating them before they even know she’s there. This makes her the perfect counter to defensive opponents that strongly hold onto that high ground advantage.

Offensive Defenders // Humans

Jayden’s ability to ascend while still being able to attack makes him a versatile offensive defender. His paths across the map can be flexible and his movement can be quite disruptive, allowing Jayden to shoot or throw grenades at rooftop snipers.

Map Strategy // Defensive

Some TideTurn players may opt to claim the high ground, jumping from rooftop to rooftop with their long-range weapons. This gives defenders a better view of the action below, although it also leaves them quite vulnerable to incoming attacks they don’t suspect since they aren’t moving as unpredictably as offensive players.

Defensive Defenders // Atlantians

While each defender has their obvious strengths and strategies, Crato is proof that a versatile and quick-thinking player can use a defender’s abilities in exciting new ways. Crato’s summoned sea monsters are great for holding enemies off in certain areas, providing extra firepower and bodies in a defensive push.

Defensive Defenders // Humans

Manatsu is another defender who excels at dominating choke points. Positioning is key when Manatsu is in her mech, but cutting off portions of the map will always pay off — defenders who are forced to engage or find new paths will be much easier to predict and defeat. Defenders who are forced to take a different path are also vulnerable to Henry’s planted mines. Once Henry knows an enemy’s routes, he’ll place explosives that stop aggressive players in their path.
Doug can place shape-shifting shields that save friendly defenders from incoming fire. A once vulnerable and open rooftop location can become a safe haven if Doug is around to provide his shields. Of course, we can’t talk about defending without mentioning Beatrice. While sniping from afar, Beatrice can use her abilities to spot sneaky approaching enemies. It’s hard to catch her off guard.
As more and more defenders are revealed leading up to November 10, start deciding whose abilities match your playstyle and which side you will fight for when TideTurn begins!

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