We produce TideTurn, a dynamic third-person multiplayer shooter with a built in mapmaker and single player campaigns, and we need AI improved for our multiplayer, mapmaker, and first campaign, also, more abilities developed and tuned, and we always need to make improvements in UI/UX. Everything in our game requires replication. C++ in addition to blueprints is essential.
You can see more about the game at https://playtideturn.com
We are looking for a passionate and innovative Programmer who can bring experience and collaboration to our team. Our footprint is expanding and this is a great opportunity to be part of something incredible. You will be developing the game's functions, characters, mechanics, and plugins, and ensuring our release goes as smoothly as possible during the open beta and first release with essential bug fixes and optimizations.
Please ensure you include a Cover Letter & attach your CV/Resume.
*If your skills and experience fit the job profile that we have to offer, we will contact you within 2 weeks of submission. Due to the high volume of applications we receive, we are unable to respond to all applicants.