UE4 Programmer

Contractor - Remote


We produce TideTurn, a dynamic third-person multiplayer shooter with a built in mapmaker and single player campaigns, and we need AI improved for our multiplayer, mapmaker, and first campaign, also, more abilities developed and tuned, and we always need to make improvements in UI/UX. Everything in our game requires replication. C++ in addition to blueprints is essential.

You can see more about the game at https://playtideturn.com

We are looking for a passionate and innovative Programmer who can bring experience and collaboration to our team. Our footprint is expanding and this is a great opportunity to be part of something incredible. You will be developing the game's functions, characters, mechanics, and plugins, and ensuring our release goes as smoothly as possible during the open beta and first release with essential bug fixes and optimizations.

Essential Requirements:

  • Relevant industry experience and a proven track record of success.
  • Proven track record of working in the Unreal Engine on 3D games with multiplayer.
  • An ability to dive into an established code-base and work quickly and cooperatively with other programmers on the team.

Desired Requirements:

  • Demonstrated skill and experience with C++, BPs, and the Gameplay Ability System plugin.
  • High productivity and organizational skills with strong time management capabilities and reliable execution of all committed tasks.
  • Exposed to the Esports/Gaming enviroment is a huge plus.
  • Experience with Steam integration and any cross play Dev is also a plus!

Please ensure you include a Cover Letter & attach your CV/Resume.

*If your skills and experience fit the job profile that we have to offer, we will contact you within 2 weeks of submission. Due to the high volume of applications we receive, we are unable to respond to all applicants.